So, this deck has lots of potential. Paralyze and Poison with Accelgor, item lock with Vileplume, move damage with Dusknoir, basically put them in a continuous lock they can’t get out of.
Here’s a list:
4 Shelmet FFI/PLB
3 Accelgor DEX
3 Unown AOR
3 Shaymin ex
2-2-2 Vileplume AOR
2-2 Dusclops FLF
2 Dusknoir BCR
2 Mew ex
4 Forest of Giant Plants
4 Level Ball
3 Ultra Ball
2 Heavy Ball
2 Pokemon Communication
1 Computer Search
3 Professor Sycamore
4 Double Colorless Energy
4 Unown, 3 Shaymin:
You need as much acceleration as possible. Especially to get back Accelgors and DCEs under item lock.
(For those of you that have never seen it.)
This is a nice addition for some non-item Pokemon grab.
Sometimes, you need to pick up a Shaymin for some draw, or use level ball, so you pick up a Vileplume.
For if they attatch a Float Stone to a Truubbish early.
You want to complete the lock with Dusknoir, so you will probably keep a Pokemon active for the whole game and not change it.
To get draw supporters, or early Float Stones.
Well, I think that covers it! Post your thoughts and theories here!