I wanted to make known my opinion on PTCGO’s Tournament Test Weekend. I’ll do this by means of bullet points as the thoughts come to my mind.
- Overall the entire experience was awesome. The quality of decks were really high, and the quality of play was fantastic. I actually enjoyed logging on and playing. Actually, that’s not true: I looked forward to playing! Normally I approach PTCGO in a type of co-dedependant manner: It’s my only vehicle for practicing, but I dread the entire experience because of… well… it’s PTCGO. I think everyone understands what I’m talking about.
- Another word about the quality of play: since it was the tournament format, there was something at stake, and everyone had skin in the game, the decks were really streamlined and compelling. Nothing crazy - all meta decks.
- The tournament interface took a bit of getting used to for me. I don’t really understand how the designers will grow the function from here. For those who don’t know: you could play in two types of tournaments. The following were identical between both types: Single elimination / 8 players / everyone gets some type of prize. The differences were the stakes. Low stakes = winning tournament tickets; High stakes = winning packs. I would have loved to see a greater variety of tournament types, sizes, payouts, etc. Perhaps this is forthcoming?
- To my utter astonishment, I experienced no bugginess. I played as many N’s as possible and I tried to play Jirachi EX every match. It all worked flawlessly.
- I think its great that you get the prize wheel after every match. If you win, you get the tournament payout plus three prize wheels. That’s cool.
- I actually bought tournament tickets. While I didn’t need to do this as I’ve accrued a TON of tickets, I wanted to buy some for two reasons: 1) support the entire process financially so that they continue to develop it; 2) I wanted to see how that interface worked. The transaction was perfect and my tickets were immediately credited to my account. <FYI: you can by via PayPal or credit card.>
- That being said, I was appalled at the entry cost of the tournament. In order to win packs, you had to pay six tournament tickets. If you win the tournament, your prize is 6 packs (plus coins, etc). While this may seem pitiful, it’s actually really steep because the cost to BUY tickets is $1 per ticket. $10 gets you 10 tickets; $100 gets you 100 tickets. At first I was outraged at the ridiculous pricing. It seems totally unreasonable that the value of four 8-player tournaments is identical to a Regionals caliber event. But then I started thinking: this cannot be what is intended long term. My theory: the developers are close to getting this thing online. They know that there is pent up supply of tournament tickets, so they must create an environment where the players will quickly divest themselves of all their tickets. This way, when the feature goes live permanently, the players don’t have a huge supply and must buy tournament tickets.
- I have no idea how hard it is to write software, but I see no reason why larger tournaments with swiss style pairings cannot work in the very near future.
- Along that same vein - I see no reason why a Ranking system, Championship Points awards, etc cannot eventually come online. It’s all right there.
- It seems like this feature - with the correct prize payouts - will be enough to propel a lot of people into the game. I’m thinking of the “Mind if I Roll Need” comments here - with the right prizing, @JayHornung would definitely be on board.
I have other thoughts, but need to go. Oh: for those interested, I played in a total of 8 tournaments using four different decks. I won one and placed 2nd twice. They were all Standard. I really wanted to play some Expanded, but life happened and I ran out of time.