Sylveon-control (post rotation)


#1

First of all, I am assuming Breakthrough-on. If not, I lose Puzzle of Time and we’ll work from there. But for sake of getting ideas together, here’s what I intend on running at the first League Cup I can get this to post rotation:

POKÉMON: 7

4 - Eevee
3 - Sylveon

TRAINERS: 39

4 - Team Flare Grunt
4 - Team Rocket’s Handiwork
4 - Delinquent
3 - Guzma
2 - Plumeria
2 - N
1 - Team Skull Grunt
4 - Max Potion
4 - Puzzle of Time
2 - Chaos Tower
2 - Parallel City
2 - Enhanced Hammer
2 - Field Blower
1 - Rotom Dex
1 - Captivating Poke Puff

ENERGY: 14

12 - Fairy Energy
2 - DCE
See that Captivating Poke Puff? That’s my ace in the hole for winning a game.

As per guideline 9.3:

And if it goes to game 2:

The idea is to do what the deck does best: control and restrict resources. However, if you don’t have it already when you’re close on time, get Poke Puff out with 'Ribbon.

The idea is to have: it, Guzma, DCE in hand.

On your last turn of the final 3 turn, use Puff and drop down a basic that’s 110 or less. Guzma it up, DCE. Get a prize and win (as per end of match procedures).

Sounds a bit situational. But I figure it’s better than having no ace in the hole at all.

Any ideas? Thoughts?


#2

Another n and another sylveon are musts, sylveon is your only attacker and with three, you can prize one and be screwed. Just some thoughts. Sylveon does seem pretty good next season.


#3

The deck is still kicking! It’s not going to become big meta since it autoloses to Gardevoir, but it works really well against Zoroark decks (read as: every other deck in the current standard format). These new Zoroark decks aren’t running very many energy OR Special Charge. And the energy they do run is usually special; easily removed with E-Hammer. Remove enough energy from the game and you win. If they do get energy to attack they will not one-shot you. This list runs Max Potion and Acerola to deny 2HKOs.

Here’s Zander Bennett’s recent League Cup-winning list with one change:

8 Pokemon
4-4 Sylveon GX

38 Trainers
4 Team Flare Grunt
3 Delinquent
2 Acerola
2 Guzma
2 Lusamine
1 N
1 Gladion
4 Max Potion
4 Puzzle of Time
3 Crushing Hammer
2 Enhanced Hammer
2 Nest Ball
2 Bodybuilding Dumbells
1 Field Blower
1 Counter Catcher
4 Parallel City

14 Energy
12 Fairy
2 DCE

To restore Zander’s list card for card you can remove Gladion for a Crushing Hammer. However, 1 Gladion is great when running Puzzle of TIme and only 2 DCE. He decided to ditch Team Rocket’s Handiwork, saying that it’s more of a win-more card.

In all honesty this would be my #2 choice for Memphis if only as a hard meta call. If I wasn’t more confident and comfortable with my actual Memphis deck, I’d run this instead.

Here is Zander explaining his deck choices: https://www.facebook.com/MetaPodcastTCG/videos/718368165023122/?hc_ref=ARQ2G6f6HpWSYWg-Xqkqr0fNz7IBGmBcnfhJeqA-3B0q4Rppg4bcnLfN07k2KRDoV2U&fref=gs&dti=1600277136941515&hc_location=group

And here is a VoD that shows Zander winning the LC against a Zoroark/Buzzwole in the finals: https://www.twitch.tv/videos/204240400