Having been in testing with this sts Mgardevoir-ex variant since steam siege’s prerelease, I believe it to be the best deck in the current prc-on format due to its combination of power through the pairing of the strongest primary and secondary attacker aswell as the most powerful ability in the current format!
Yes! I’m talking about Mgardevoir/cobalion/garbodor of course! By nature, the despair ray attack of Mega gardevoir-EX is powerful as it deals 110-130 damage for just 2 energy. Cobalion also reaches high damage output for its non-ex attacker status, 180 lategame which can be important if the fighting fury belts run out.
Keeping it simple, I just want to add that there is a reason why karen is a bad card (unless you truly despise vespiquen) and why the common variants seen since gardevoir’s release have seen little success. I am of course talking about those decks that play 4 sky field: often sacrificing real consistancy for extra shaymin-ex. This leads to very poor draws off of lategame Ns especially when the variant offers no perks other than donking value (which I do respect). However, the sky variant has many weaknesses, bad matchups and generally the build doesn’t solve any of gardevoir’s difficulties.
Witness real teching!
3 gardevoir-ex sts
3 Mgardevoir-ex sts
2 cobalion sts
2 trubish bkp
2 garbodor bkp
2 shaymin-ex ros
1 hoopa-ex aor
4 professor sycamore sts
2 N fco
2 lysandre aor
4 vs seeker aor
4 ultra ball fco
4 gardevoir spirit link sts
4 max elixir bkp
3 trainers’ mail ros
1 super rod bkt
1 switch prc
1 fighting fury belt bkp
1 parallel city bkt
3 fairy garden gen
5 fairy energy gen
6 metal energy gen
1 mega turbo was in the deck, but removed due to uselessness when I did draw it. (having to N it back in!) Could come back if the evolutions raticate becomes a thing.
1 magearna-ex turned into a switch, both solve the similar problems: outside of this switch makes the deck have options in all matchups and magearna can be fodder for despair ray (only worth +10; remember plus power)
0 float stone was never in the deck: in the end space was important for a stadium and the only good stadium was fairy garden, where retreating garbodor is no longer a problem as lysandre stall is unlikely to occur when your opponent has seen a fairy garden.
1 fighting fury belt wasn’t originally in the deck, but after I decided I needed a 5th tool, it is in the deck to make the lategame N which this deck focuses on very well, as I have only 2 cobalion on board for 2 prizes at the end. certain high tier decks like scizor (bad example) focus on 2HKOs and cannot deal certain amounts of damage (in e.g. its 130, a reason why talonflame is so powerful). At this point, cobalion with 40 more hp might aswell have 240hp for what it is worth, still only giving one prize!
1 super rod This card is generally used for recycling energy aswell as anything we need back. (rod + ultra ball combo we don’t need a third shaymin) (had to discard the 2nd cobalion for despair ray)
2 shaymin-ex I initially believed I wanted 3, but found garb made the 3rd redundant in some matchups and the playstyle of the deck focuses on resource conservation (rare these days) so you never want to go ham with 3 anyhow. Also, whiffing on something won’t be changed because either I have no ultra balls left to search the imaginary 3rd shaymin-ex or no space on the bench. (Sky field still isn’t worth it though)
1 parallel city drop this after stadium bumping mega ray a few times (couldn’t do that if I ran sky field) with a garb on the field followed by an N for game. Without it you only beat ray if it can’t build a 3rd mega ray (just garb + N is still so so good)
5-6 energy split 3 fairy and 1 metal to attack with (FC) attack cost on 2 gardevior-EX. 1 fairy to have in deck to retreat garbodor. 4 metal for 2 (MM) cobalion. 1 fairy and 1 metal spare. Super rod saves any bad sycamores. A 6-6 split is the only other energy split I would play.
dragonite-ex I feel its a cool card if you want to chug out 170 damage hits, but often you won’t have room for actually helpful cards as it still 2HKOs megas and fury belts along with darkrai-ex in all forms.
point about the clunky feel to this deck
gardevoir is generally your starter, going second against decks that mega or stage 1 evolve you should focus on building attackers on the bench and don’t place resources on your active. Occasionally you can attach a fairy and free retreat into hoopa-ex to conserve you gardevoir. Going first you can generally safely setup your active.
why the heck am I playing this convoluted strategy?
I can’t stress enough how this deck is build to win every matchup across the board (scizor doesn’t count; if you want to beat it: https://www.youtube.com/watch?v=m85GwGwDzWw Woopercast covered it). In normal matchups you can produce 4 heavy hitting attackers and outprize your opponent (esp with the fury belt) aswell as being able to play heavy Ns in our midgame (opponent has 2 prizes). We win against decks that have a natural prizing edge also (like rainbow road) through the utility of gardevoir combined with cobalion. The sts gardevor-ex is good against giratina and darkrai aswell as letting me do less work against attackers like vespiquen/zoroark/raichu. Garbodor helps in a few matchups (ray, volcanion, etc).
I want to hear other peoples take on this deck as it is so powerful on a fundermental level of the game and yet has never been noticed.