So my daughter and I started playing this January. This would be the first time I look at a Pokémon card in 14 years. While we aren't ready (or have the appropriate cards) for tournaments as of yet, shes getting there with a Circle Circuit deck. I, on the other hand, don't give a rats about rankings or tournament play. I've been doing competitive gaming for the last 20 years. I'm out to make the most fun Pokemon deck conceivable:
- 4 - Imakuni?'s Doduo
- 4 - Celebi (XY Promo 93)
- 4 - Hoppip (ex Team Rocket Returns)
- 3 - Unown F (Great Expectations)
- 1 - Gold Star Celebi
- 4 - Imakuni?
- 4 - Team Galactic's Wager
- 1 - Rival
4 - Chaos Gym
4 - Blaine's Quiz #2
- 4 - Misty's Duel
- 4 - Random Receiver
- 3 - Quick Ball
- 2 - Time Space Distortion
- 1 - Alph Lithograph
- 1 - Trash Exchange
- 10- Grass Energy
- 2 - Recycle Energy
I've always been a fan of the Imakuni? cards. Now that we have 2 of the oldest ones in English, I get it would be a good starting point.
If you've ever played the Pokémon TCG for GameBoy (1 or 2), the Imakuni? decks are...hilariously bad. And that's what we are shooting for: a knowingly bad deck that's super weird.
I've noticed in all my gaming that Pokémon isn't very interactive. I don't do anything on your turn, you don't do anything on my turn.
So I found a bunch of cards that make them interact with you during your turn (Team Galactic's Wager, Misty's Duel, Blaine's Quiz #2, Chaos Gym, Unown F).
I COULD go with more 'surefire' area like Bill, Professor Oak, and such. But that sounds pretty b-o-r-i-n-g. Between the Quiz and Chaos Gym, there's a degree of 'backfire' that will keep opponents invested and entertained.
Random Receiver and Quick Ball are also random to an extent. I do want a supporter/Pokémon...it's more fun when you're not overwhelmed with options and the deck just vomits one up for you.
The Promo Celebis, 'Dabbing' Gold Star Celebi, and the Hoppips are able to 'deny prizes' and provide a bit of...I guess 'defensive control'. At the very best, none of my Pokémon will ever get KO'ed. Not likely, but there's a degree of buffoonery that your tier-1 Gyarados deck is completely incapable of taking out a wee Hoppip.
The way I'm building it, it's sort of a mini display of the weird stuff printed over the years (max rarity to boot). So all the energies are all holo, but each one from different blocks or different promo years. Subtle, but screwy if you're paying attention.
This also explains the Alph Lithograph, Gold Star Celebi, and Time-Space Distortion.
Most importantly, I attend a league of mostly children. This deck WILL lose to virtually everything, but will also have the tendency to stay alive longer than it should against tier-1 decks.
That just sounds weird, right?
Young kids and new players at our league will always have an opponent that's a guaranteed win. This deck is all about the experience.
Question is: is there anything I can possibly add that can make the 'experience' better?